I've been thinking and writing a lot about these projects I told you about a while back. They are clearly not the same as before.

About the adventure game. It isn't any more just about puzzles and enigmas, it's now more of a rpg/adventure, definitely more ambitious than before and, even if I didn't prototype it yet (but soon!), I'm very excited about it.

About the rogue-lite smartphone game. There is an idea which doesn't seem bad, but I have doubts about it. There is a little something that's missing to make it great. I decided to put it on hold to concentrate myself on my other project.