That's a pretty neat question, right?
Well, to be brief, it's like a rogue-lite gamebook. It's a gamebook cause it's about reading and making choices, and it's rogue-lite cause you'll never live the same adventure. Of course you won't need any dice or a character sheet, thank you informatics. The first platform I'm going to release the game to is Android, and if people like it (and buy it), I may release it to iOS. When? Maybe at the end of summer if I'm prolific enough.
I don't have a name for the game yet, but I can tell you what it's about: You're an adventurer and you're exploring a dangerous tower to stop a certain someone who's doing mean stuff.
here's a new estimation of the progress :
Story system : 100% (I thought it was done in january but I kept adding some mechanics)
Inventory system : 100% (It's done but need a little tweaking cause of I'm doing on the graphics)
Combat system : 90% (A little bit of AI and sprites and it's good to go)
Character creation : 80% (these remaining 20% are about the different ways I'm adding to start the game)
Items : 20% (it may be more than 20% already, it depends on future content)
Bestiary : 5% (same)
Story : 12% (and here is the content, so for the first release it's about 12% done, but I'll add more content if there's a public)
Graphics : 20% (that's the part I'm on these days, screenshots next time!)
Sounds : 0% (not sure what I want here to be honest)
See you later, alligator!