It's been a while since I post something and I'm sorry for that. I've been working on multiple projects and didn't take time to write a little something.
A month ago I released a first build of my gamebook demo to a few testers. They seem to enjoy it even though they're not playing it that much. It sure takes time to enjoy a gamebook and I'm wondering how popular a game like that would be. I knew when I started it that it was a niche market, but seeing months later how some classic gamebooks were making a comeback, I felt reassured. I'm not so sure anymore, but I'm not giving up, I'm just slowing down.
Oh my god! It's on Google Play! (in french ^_^)
Before releasing the demo, I had one kinda problematic bug, some would say critical. The inventory was sometimes, and I insist on sometimes, crashing the game. When I looked at it, I noticed that sometimes the Inventory node (imagine an object) was not the way it should be. It was missing a child node and, up to now, it seems that I can't do anything about it, which is a pain in the ass. Good news is that it doesn't appear to happen a lot and when it does the autosave feature allows you to continue where you were. So yes it makes the game crash but it doesn't alter your experience. Not like this second bug with the dynamic buttons... What is this bug you're asking? Well, let me explain, sometimes, and I emphasize the sometimes again, a choice was missing. So when you were reading something like: "You can go to the left or the right", the game allowed you to only go to the left, it was very problematic. Not a crash, but worst actually. Good news is that this particular bug is corrected (I hope so, I need some more testing). At the beginning of the development, I was using static buttons for the choices. I later changed it to full dynamic because it was easy to make mistakes during the scripting of rooms. The code itself was supposed to work but it sometimes didn't, so it's now hybrid, static buttons with a dynamic approach. Honestly, that's what I should have done at the beginning, but I'm still learning. :)
About the upcoming demo version, Google is making something called Google Play Instant and I may wait for it to release it to the public.
One other project I started working on is a little adventure game, way smaller than what I had in mind for Calvin. I won't talk much about it because it's still in the early stages. I may start over Calvin if I'm happy with this little game. More news soon!